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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

fix(boss): 调整熊boss的攻击伤害和阶段属性

降低熊boss所有攻击技能的伤害值,并重新设计阶段属性
调整ArrowSeven子弹的材质和位置
添加1%概率直接进入阶段2的机制
This commit is contained in:
2025-09-30 18:44:15 +08:00
parent bd7b951e5d
commit f2d11a495f
6 changed files with 23 additions and 13 deletions
+6 -5
View File
@@ -17,6 +17,7 @@ gradient = SubResource("Gradient_wd04q")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1nfgk"]
shader = ExtResource("3_j0g0m")
shader_parameter/color = Color(1, 1, 1, 1)
shader_parameter/mixProgress = 0.5
[sub_resource type="SpriteFrames" id="SpriteFrames_q4xus"]
animations = [{
@@ -78,15 +79,16 @@ _data = {
"spawn": SubResource("Animation_kmogx")
}
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7e3fr"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k643k"]
shader = ExtResource("5_lyybq")
shader_parameter/k = -0.223
shader_parameter/color = Color(1, 1, 1, 1)
shader_parameter/scale = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_w3sk0"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0bv2k"]
shader = ExtResource("3_j0g0m")
shader_parameter/color = Color(1, 1, 1, 1)
shader_parameter/mixProgress = 0.5
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_yjmap"]
radius = 5.0
@@ -120,7 +122,6 @@ alpha_curve = SubResource("CurveTexture_wjo54")
[node name="ArrowSeven" instance=ExtResource("1_dvf35")]
z_index = 1
position = Vector2(-34, -24)
script = ExtResource("2_uqsop")
allColor = SubResource("GradientTexture1D_e0qv5")
displayName = "七彩矢"
@@ -139,13 +140,13 @@ libraries = {
[node name="superlight" type="Node2D" parent="texture" index="1"]
unique_name_in_owner = true
z_index = -1
material = SubResource("ShaderMaterial_7e3fr")
material = SubResource("ShaderMaterial_k643k")
script = ExtResource("5_ppdpf")
size = Vector2(100, 200)
[node name="frontlight" type="Node2D" parent="texture" index="2"]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_w3sk0")
material = SubResource("ShaderMaterial_0bv2k")
scale = Vector2(0.968786, 0.968786)
script = ExtResource("5_ppdpf")
size = Vector2(40, 40)
@@ -13,8 +13,7 @@ var forwarded: bool = false
func register():
speed = 1
damage = 5
penerate = 1
damage = 2
func spawn():
myColor = allColor.gradient.sample(randf())
superlight.material = superlight.material.duplicate()
@@ -5,7 +5,7 @@ extends BulletBase
var myColor: Color
func register():
damage = 15
damage = 3
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -10,7 +10,7 @@ extends BulletBase
var myColor: Color
func register():
speed = 1
damage = 5
damage = 1.5
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -11,7 +11,7 @@ var myColor: Color
func register():
speed = 0
damage = 10
damage = 4
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
+13 -3
View File
@@ -23,15 +23,25 @@ func register():
func spawn():
texture.play("walk")
mask.visible = false
if MathTool.rate(0.01):
setStage(2)
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 400)
for i in len(attackCooldownMap.keys()):
tryAttack(i)
func enterStage(stage):
mask.visible = !!stage
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.75
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 1.5
fields[FieldStore.Entity.ATTACK_SPEED] = 2
if stage == 0:
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 1
fields[FieldStore.Entity.ATTACK_SPEED] = 1
elif stage == 1:
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.6
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 1.15
fields[FieldStore.Entity.ATTACK_SPEED] = 1.15
elif stage == 2:
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 9999
await TickTool.millseconds(2000)
func attack(type):
var weaponPos = findWeaponAnchor("normal")