mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
fix(boss): 调整熊boss的攻击伤害和阶段属性
降低熊boss所有攻击技能的伤害值,并重新设计阶段属性 调整ArrowSeven子弹的材质和位置 添加1%概率直接进入阶段2的机制
This commit is contained in:
@@ -13,8 +13,7 @@ var forwarded: bool = false
|
||||
|
||||
func register():
|
||||
speed = 1
|
||||
damage = 5
|
||||
penerate = 1
|
||||
damage = 2
|
||||
func spawn():
|
||||
myColor = allColor.gradient.sample(randf())
|
||||
superlight.material = superlight.material.duplicate()
|
||||
|
||||
@@ -5,7 +5,7 @@ extends BulletBase
|
||||
var myColor: Color
|
||||
|
||||
func register():
|
||||
damage = 15
|
||||
damage = 3
|
||||
penerate = 1
|
||||
func spawn():
|
||||
myColor = allColor.gradient.sample(randf())
|
||||
|
||||
@@ -10,7 +10,7 @@ extends BulletBase
|
||||
var myColor: Color
|
||||
func register():
|
||||
speed = 1
|
||||
damage = 5
|
||||
damage = 1.5
|
||||
penerate = 1
|
||||
func spawn():
|
||||
myColor = allColor.gradient.sample(randf())
|
||||
|
||||
@@ -11,7 +11,7 @@ var myColor: Color
|
||||
|
||||
func register():
|
||||
speed = 0
|
||||
damage = 10
|
||||
damage = 4
|
||||
penerate = 1
|
||||
func spawn():
|
||||
myColor = allColor.gradient.sample(randf())
|
||||
|
||||
@@ -23,15 +23,25 @@ func register():
|
||||
func spawn():
|
||||
texture.play("walk")
|
||||
mask.visible = false
|
||||
if MathTool.rate(0.01):
|
||||
setStage(2)
|
||||
func ai():
|
||||
PresetEntityAI.follow(self, currentFocusedBoss, 400)
|
||||
for i in len(attackCooldownMap.keys()):
|
||||
tryAttack(i)
|
||||
func enterStage(stage):
|
||||
mask.visible = !!stage
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.75
|
||||
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 1.5
|
||||
fields[FieldStore.Entity.ATTACK_SPEED] = 2
|
||||
if stage == 0:
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
|
||||
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 1
|
||||
fields[FieldStore.Entity.ATTACK_SPEED] = 1
|
||||
elif stage == 1:
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.6
|
||||
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 1.15
|
||||
fields[FieldStore.Entity.ATTACK_SPEED] = 1.15
|
||||
elif stage == 2:
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
|
||||
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 9999
|
||||
await TickTool.millseconds(2000)
|
||||
func attack(type):
|
||||
var weaponPos = findWeaponAnchor("normal")
|
||||
|
||||
Reference in New Issue
Block a user