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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00

feat(子弹): 添加紫色水晶子弹的爆炸效果和销毁逻辑

refactor(子弹基类): 重构销毁逻辑防止重复调用
fix(敌人): 调整小鸡boss的出现波次和激光音效
style(场景文件): 整理动画资源顺序
This commit is contained in:
2025-08-29 12:42:44 +08:00
parent 2a8ea238ad
commit f52f7cda8e
9 changed files with 68 additions and 37 deletions
+9
View File
@@ -15,3 +15,12 @@ func shot():
if oneShot:
await cloned.finished
cloned.queue_free()
static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node2D = null) -> EffectController:
var cloned = scene.instantiate() as EffectController
cloned.global_position = spawnPosition
if parent:
parent.add_child(cloned)
else:
WorldManager.rootNode.add_child(cloned)
return cloned