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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

chore: 清理无用文件和更新游戏规则脚本

删除不再需要的图片、批处理文件和日志文件
更新todo.md移除已完成的任务项
在GameRule.gd中添加helpText静态变量
This commit is contained in:
2026-05-05 06:24:55 +08:00
parent edc31d876e
commit f6e71507ce
8 changed files with 1 additions and 64 deletions
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# Playlog
## 2025/9/30
平衡性已调整,可3个boss同窗无伤打完。
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@echo off
cd build/web
python -m http.server 8080
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class_name GameRule
static var deadReasons: Array = JsonTool.parseJson("res://resources/constants/deadReasons.json")
static var helpText: String
static var difficultyRange: Vector2 = Vector2(-20, 50) # 难度倍数范围,包括最小值和最大值,负数则降低难度
static var difficulty: float = 1 # 难度倍数,可以写小数
static var allowFriendlyFire: bool = false # 是否允许友军伤害
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dkawfjwj80sqj"
path="res://.godot/imported/sjt.png-1b93f593cde723b537a6010a0c0d0d60.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sjt.png"
dest_files=["res://.godot/imported/sjt.png-1b93f593cde723b537a6010a0c0d0d60.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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# Todo
1. 完成Godockly UGC框架。
2. 设计新boss
## 新boss
主题:强大的防御能力+近战攻击。
### 招式
1. 使用**扫帚**进行4段挥舞攻击,上挑-下批-短戳-突刺(cooldown=6s
2. **扫帚**蓄力0.5s,向玩家冲刺,**距离足够近或冲刺结束**后挥出武器(蓄力+攻击互斥)
3. 召唤3把**扫帚炮**,每0.2s释放发射一柱**灰尘射线**cooldown=10s
4. 召唤**自旋扫帚**,每1秒旋转1圈,此时boss移速+100%cooldown=8s,蓄力)
5. 发射**扫帚回旋镖**,可飞行1秒后回旋(攻击互斥)
6. 发动**格挡**,抵挡玩家的近战或射弹伤害(cooldown=2s
7. 发动**闪避**,侧向冲刺躲避离自身最近的玩家子弹(cooldown=5s