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chore: 清理无用文件和更新游戏规则脚本
删除不再需要的图片、批处理文件和日志文件 更新todo.md移除已完成的任务项 在GameRule.gd中添加helpText静态变量
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# Playlog
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## 2025/9/30
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平衡性已调整,可3个boss同窗无伤打完。
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@echo off
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cd build/web
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python -m http.server 8080
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class_name GameRule
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class_name GameRule
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static var deadReasons: Array = JsonTool.parseJson("res://resources/constants/deadReasons.json")
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static var deadReasons: Array = JsonTool.parseJson("res://resources/constants/deadReasons.json")
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static var helpText: String
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static var difficultyRange: Vector2 = Vector2(-20, 50) # 难度倍数范围,包括最小值和最大值,负数则降低难度
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static var difficultyRange: Vector2 = Vector2(-20, 50) # 难度倍数范围,包括最小值和最大值,负数则降低难度
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static var difficulty: float = 1 # 难度倍数,可以写小数
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static var difficulty: float = 1 # 难度倍数,可以写小数
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static var allowFriendlyFire: bool = false # 是否允许友军伤害
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static var allowFriendlyFire: bool = false # 是否允许友军伤害
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dkawfjwj80sqj"
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path="res://.godot/imported/sjt.png-1b93f593cde723b537a6010a0c0d0d60.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sjt.png"
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dest_files=["res://.godot/imported/sjt.png-1b93f593cde723b537a6010a0c0d0d60.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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# Todo
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# Todo
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1. 完成Godockly UGC框架。
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1. 完成Godockly UGC框架。
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2. 设计新boss
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## 新boss
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主题:强大的防御能力+近战攻击。
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### 招式
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1. 使用**扫帚**进行4段挥舞攻击,上挑-下批-短戳-突刺(cooldown=6s)
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2. **扫帚**蓄力0.5s,向玩家冲刺,**距离足够近或冲刺结束**后挥出武器(蓄力+攻击互斥)
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3. 召唤3把**扫帚炮**,每0.2s释放发射一柱**灰尘射线**(cooldown=10s)
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4. 召唤**自旋扫帚**,每1秒旋转1圈,此时boss移速+100%(cooldown=8s,蓄力)
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5. 发射**扫帚回旋镖**,可飞行1秒后回旋(攻击互斥)
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6. 发动**格挡**,抵挡玩家的近战或射弹伤害(cooldown=2s)
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7. 发动**闪避**,侧向冲刺躲避离自身最近的玩家子弹(cooldown=5s)
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