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fix(Weapons/Volcano): 提高所有伤害等级的伤害加成系数
将伤害加成系数从0.015提升至0.025以增强武器效果
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@@ -3,11 +3,11 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["rotate"] += 0.005 * to * soulLevel
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origin["rotate"] += 0.005 * to * soulLevel
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origin["dmg1"] += 0.015 * to * soulLevel
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origin["dmg1"] += 0.025 * to * soulLevel
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origin["dmg2"] += 0.015 * to * soulLevel
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origin["dmg2"] += 0.025 * to * soulLevel
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origin["dmg3"] += 0.015 * to * soulLevel
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origin["dmg3"] += 0.025 * to * soulLevel
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origin["dmg4"] += 0.015 * to * soulLevel
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origin["dmg4"] += 0.025 * to * soulLevel
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origin["dmg5"] += 0.015 * to * soulLevel
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origin["dmg5"] += 0.025 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["count"] = 1 * soulLevel
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origin["atk"] += 1 * to * soulLevel
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origin["atk"] += 1 * to * soulLevel
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return origin
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return origin
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