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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(Feeds): 添加鸡毛弓组件资源文件

新增A-Bow.tscn场景文件,包含鸡毛弓的武器配置、资源引用和显示属性设置
This commit is contained in:
2025-11-17 22:41:50 +08:00
parent 7df10eec34
commit f8f76d5725
+25
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[gd_scene load_steps=5 format=3 uid="uid://bvbb7js8qbqpn"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_4sj0n"]
[ext_resource type="Texture2D" uid="uid://dy4op6n6vxef3" path="res://resources/bullets/laser-circle/circle.svg" id="2_wqt4c"]
[ext_resource type="Texture2D" uid="uid://7us1po711e3o" path="res://resources/weapons/鸡毛弓.png" id="2_xshuk"]
[ext_resource type="PackedScene" uid="uid://dgka15811lrrj" path="res://components/Weapons/Bow.tscn" id="3_s6lci"]
[node name="Bow" instance=ExtResource("1_4sj0n")]
avatarTexture = ExtResource("2_xshuk")
displayName = "鸡毛弓"
quality = 2
topic = 8
fields = Array[int]([7])
fieldValues = Array[float]([-2.0])
weapons = Array[PackedScene]([ExtResource("3_s6lci")])
costs = Array[int]([0, 1])
costCounts = Array[int]([500, 1000])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_wqt4c")
[node name="name" parent="container/info" index="1"]
displayName = "湮灭激光"
quality = 2
topic = 8