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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-01 17:01:53 +08:00

feat(子弹): 为弓箭子弹添加蓄力效果和粒子特效

添加蓄力等待时间和粒子特效系统,使弓箭在发射前有蓄力效果,并在发射时显示火焰粒子特效。修改了Bow.gd和Arrow.gd以支持蓄力时间参数,并更新Arrow.tscn添加新的粒子系统节点。
This commit is contained in:
2025-11-18 22:19:56 +08:00
parent f8f76d5725
commit f9601c4d13
3 changed files with 53 additions and 3 deletions
+3 -1
View File
@@ -3,9 +3,9 @@ class_name Bow
var count: int = 0
var atk: float = 0
var waitTime: float = 1000
func spawn():
await TickTool.millseconds(1000)
var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
for c in count:
for i in BulletBase.generate(
@@ -16,6 +16,8 @@ func spawn():
):
var bullet: Arrow = i
bullet.atk = atk
bullet.waitTime = waitTime
await TickTool.millseconds(waitTime)
tryDestroy()
func ai():
PresetBulletAI.lockLauncher(self, launcher, true)