1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

fix(角色平衡): 调整牧羊犬格挡冷却时间和治疗量

将牧羊犬的格挡冷却时间从5秒减少到3秒
将HCN的治疗量从3点提升到5点
移除牧羊犬卡片的clickToRebuild属性
This commit is contained in:
2026-05-04 21:39:56 +08:00
parent dc4b080a09
commit fac8d82157
3 changed files with 4 additions and 5 deletions
+2 -3
View File
@@ -19,10 +19,9 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_fi2nw")
displayName = "牧羊犬"
slogan = "以身挡险,恪守使命不离不弃"
avatar = ExtResource("2_fi2nw")
description = "每5秒发动格挡,弹反一切子弹。"
description = "每3秒发动格挡,弹反一切子弹。"
fields = Array[int]([0, 8, 3])
fieldValues = Array[float]([50.0, 0.15, -0.2])
clickToRebuild = true
[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
texture = ExtResource("2_fi2nw")
@@ -34,4 +33,4 @@ text = "牧羊犬"
text = "“以身挡险,恪守使命不离不弃”"
[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
text = "每5秒发动格挡,弹反一切子弹。"
text = "每3秒发动格挡,弹反一切子弹。"
+1 -1
View File
@@ -1,4 +1,4 @@
extends PlayerBase
func summoned(entity: SummonBase):
entity.died.connect(func(): tryHeal(3))
entity.died.connect(func(): tryHeal(5))
+1 -1
View File
@@ -1,6 +1,6 @@
extends PlayerBase
var parryCounter: CooldownTimer = CooldownTimer.new(5000)
var parryCounter: CooldownTimer = CooldownTimer.new(3000)
func ai():
super.ai()