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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(角色平衡): 调整牧羊犬格挡冷却时间和治疗量
将牧羊犬的格挡冷却时间从5秒减少到3秒 将HCN的治疗量从3点提升到5点 移除牧羊犬卡片的clickToRebuild属性
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@@ -19,10 +19,9 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_fi2nw")
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displayName = "牧羊犬"
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slogan = "以身挡险,恪守使命不离不弃"
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avatar = ExtResource("2_fi2nw")
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description = "每5秒发动格挡,弹反一切子弹。"
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description = "每3秒发动格挡,弹反一切子弹。"
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fields = Array[int]([0, 8, 3])
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fieldValues = Array[float]([50.0, 0.15, -0.2])
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clickToRebuild = true
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[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
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texture = ExtResource("2_fi2nw")
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@@ -34,4 +33,4 @@ text = "牧羊犬"
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text = "“以身挡险,恪守使命不离不弃”"
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[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
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text = "每5秒发动格挡,弹反一切子弹。"
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text = "每3秒发动格挡,弹反一切子弹。"
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@@ -1,4 +1,4 @@
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extends PlayerBase
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func summoned(entity: SummonBase):
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entity.died.connect(func(): tryHeal(3))
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entity.died.connect(func(): tryHeal(5))
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@@ -1,6 +1,6 @@
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extends PlayerBase
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var parryCounter: CooldownTimer = CooldownTimer.new(5000)
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var parryCounter: CooldownTimer = CooldownTimer.new(3000)
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func ai():
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super.ai()
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