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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

feat(角色): 添加深海角色资源及配置

添加深海角色的图片资源文件及导入配置
修改InfinitySword的穿透伤害减免参数
新增Deepsea角色的场景配置
This commit is contained in:
2026-04-05 12:45:32 +08:00
parent e569ddaeb4
commit fc77412e3a
6 changed files with 117 additions and 1 deletions
+1 -1
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@@ -145,7 +145,7 @@ height = 580.0
script = ExtResource("2_nbqhn")
speed = 25.0
penerate = 1.0
penerateDamageReduction = 0.05
penerateDamageReduction = 0.1
autoSpawnAnimation = true
autoPlayTexture = true
freeAfterSpawn = true
+36
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@@ -0,0 +1,36 @@
[gd_scene format=3 uid="uid://nl5h1vcfnn60"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_g8my0"]
[ext_resource type="Texture2D" uid="uid://c6kpcsu1yohak" path="res://resources/characters/deepsea/0.png" id="2_5y3f7"]
[sub_resource type="SpriteFrames" id="SpriteFrames_5y3f7"]
animations = [{
"frames": [],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [],
"loop": true,
"name": &"walk",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1qdp4"]
size = Vector2(165, 349)
[node name="Deepsea" unique_id=1544856335 instance=ExtResource("1_g8my0")]
[node name="texture" parent="." index="3"]
sprite_frames = SubResource("SpriteFrames_5y3f7")
[node name="staticBackground" parent="texture" index="0"]
position = Vector2(0, -131)
texture = ExtResource("2_5y3f7")
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(-20.5, -123.5)
shape = SubResource("RectangleShape2D_1qdp4")
[node name="statebar" parent="." index="4"]
position = Vector2(0, -386)
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+40
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+40
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