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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(角色): 添加深海角色资源及配置
添加深海角色的图片资源文件及导入配置 修改InfinitySword的穿透伤害减免参数 新增Deepsea角色的场景配置
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@@ -145,7 +145,7 @@ height = 580.0
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script = ExtResource("2_nbqhn")
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speed = 25.0
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penerate = 1.0
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penerateDamageReduction = 0.05
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penerateDamageReduction = 0.1
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autoSpawnAnimation = true
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autoPlayTexture = true
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freeAfterSpawn = true
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@@ -0,0 +1,36 @@
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[gd_scene format=3 uid="uid://nl5h1vcfnn60"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_g8my0"]
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[ext_resource type="Texture2D" uid="uid://c6kpcsu1yohak" path="res://resources/characters/deepsea/0.png" id="2_5y3f7"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_5y3f7"]
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animations = [{
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1qdp4"]
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size = Vector2(165, 349)
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[node name="Deepsea" unique_id=1544856335 instance=ExtResource("1_g8my0")]
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[node name="texture" parent="." index="3"]
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sprite_frames = SubResource("SpriteFrames_5y3f7")
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[node name="staticBackground" parent="texture" index="0"]
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position = Vector2(0, -131)
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texture = ExtResource("2_5y3f7")
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(-20.5, -123.5)
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shape = SubResource("RectangleShape2D_1qdp4")
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[node name="statebar" parent="." index="4"]
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position = Vector2(0, -386)
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After Width: | Height: | Size: 76 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dygicujocejc2"
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path="res://.godot/imported/0.jpg-7c7dc74878e64763e28309b13a935bf6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/characters/deepsea/0.jpg"
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dest_files=["res://.godot/imported/0.jpg-7c7dc74878e64763e28309b13a935bf6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
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After Width: | Height: | Size: 143 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c6kpcsu1yohak"
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path="res://.godot/imported/0.png-43b7da3cd039b9a7a781863c7db75e30.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/characters/deepsea/0.png"
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dest_files=["res://.godot/imported/0.png-43b7da3cd039b9a7a781863c7db75e30.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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