mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 15:01:53 +08:00
feat: 调整游戏平衡性参数
修改敌人生命值和伤害增长比例,降低难度曲线 调整母鸡掉落物数量范围,增加资源获取 修正小鸡激光子弹的纹理偏移位置
This commit is contained in:
@@ -19,8 +19,8 @@ static var refreshCountIncreasePercent: Vector2 = Vector2(MathTool.percent(20),
|
||||
static var entityCountBoostPerWave: float = MathTool.percent(10) # 每波敌人数量增加的百分比,倍数级
|
||||
static var itemShowLifetime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间
|
||||
static var tipSpawnRateWhenGetDroppedItem: float = MathTool.percent(25) # 当玩家获取到掉落物时,提示的概率
|
||||
static var entityHealthIncreasePerWave: float = MathTool.percent(10) # 每波敌人生命值增加的百分比,指数级
|
||||
static var entityDamageIncreasePerWave: float = MathTool.percent(5) # 每波敌人伤害增加的百分比,指数级
|
||||
static var entityHealthIncreasePerWave: float = MathTool.percent(5) # 每波敌人生命值增加的百分比,指数级
|
||||
static var entityDamageIncreasePerWave: float = MathTool.percent(2.5) # 每波敌人伤害增加的百分比,指数级
|
||||
static var entityLevelOffsetByWave: float = MathTool.percent(30) # 每波敌人等级根据当前波数随机浮动的比例
|
||||
static var appleDropRateInfluenceByLuckValue: float = MathTool.percent(2) # 幸运值对苹果掉率的影响
|
||||
static var critRateInfluenceByLuckValue: float = MathTool.percent(2.5) # 幸运值对暴击率的影响
|
||||
|
||||
Reference in New Issue
Block a user