- Introduced FeedCard and FieldShow scenes with corresponding GDScript files for managing feed and item display.
- Added SVG resources for banana and baseball items.
- Updated ItemStore to include mappings for item types and names in Chinese.
- Enhanced FieldShow and ItemShow scripts to dynamically update UI elements based on exported properties.
- Implemented a new Feed class for structured feed data handling.
- Introduced a weapons node in EntityBase for weapon management.
- Updated Rooster to include cooldown for attacks and weapon anchoring.
- Implemented attack method in Rooster to generate bullets.
- Enhanced BulletBase with life distance and lifetime properties.
- Created Chick character with animations and integrated into the world.
- Updated PurpleCrystal bullet behavior to move forward based on rotation.
- Refactored EntityBase to use a fields dictionary for attributes.
- Added FieldStore for managing entity-related constants.
- Adjusted GameRule to include bullet speed multiplier.