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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Commit Graph

21 Commits

Author SHA1 Message Date
fallingshrimp 493582be7d feat[角色]: 添加Rooster角色及相关武器资源
新增Rooster角色脚本及LGBT武器UI组件,完善角色战斗系统资源。
2025-09-06 17:33:19 +08:00
fallingshrimp a563eabab3 feat(战斗系统): 添加技能攻击支持并修复武器数组越界问题
- 在EntityBase.gd中添加武器数组越界检查,防止崩溃
- 在Rooster.gd中新增技能攻击输入处理,支持3个技能按键
- 在project.godot中配置技能按键映射(1,2,3键)
2025-09-06 12:02:44 +08:00
fallingshrimp 6cf3c409e3 feat(武器系统): 重构LGBT武器和子弹逻辑
- 修改BulletBase.generate返回子弹实例数组而非数量
- 新增LGBTBoom特效场景
- 降低LGBT武器能量消耗从150降至10
- 移除Rooster角色的攻击方法,改为使用武器系统
- 重构LGBT子弹追踪逻辑,增加追踪时间和效率参数
- 在LGBT武器攻击时设置子弹伤害和追踪目标
2025-09-06 09:01:46 +08:00
fallingshrimp d4501ae45d feat: 添加新武器彩虹旗和紫水晶簇,调整饲料属性和数值
refactor: 重构子弹生成逻辑,支持分裂和折射效果

fix: 修复掉落物拾取范围和碰撞检测问题

style: 优化UI显示,添加武器品质和类型标签

docs: 更新字段描述,调整部分饲料名称和分类

perf: 优化数学工具函数,添加随机数处理工具

test: 调整波次生成逻辑,添加新敌人类型

build: 添加新资源文件和相关导入配置
2025-09-05 22:23:41 +08:00
fallingshrimp 171dbb1131 refactor(BulletBase/EntityBase): 重构子弹和实体属性系统
将子弹的fields属性拆分为独立的speed、damage和penerate变量
为所有子弹和实体添加register方法用于初始化属性
统一攻击冷却时间管理为attackCooldownMap
移除FieldStore中不再使用的Bullet相关枚举和映射
2025-08-29 10:50:22 +08:00
fallingshrimp d6cd74729b feat: 更新UI和角色逻辑,优化能量条显示和状态管理 2025-08-27 20:47:04 +08:00
fallingshrimp a688fe3b44 Add laser sound effect and implement BigLaser bullet behavior
- Added laserbig.ogg sound effect import configuration.
- Created BigLaser script extending BulletBase with AI targeting and dot application functionality.
2025-08-27 19:59:05 +08:00
fallingshrimp 1a918a7a14 Refactor and update various components and assets
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name.
- Removed unused pencil SVG and its import files.
- Updated Chomp sound effect with a new binary file.
- Modified Diamond bullet behavior to improve tracing logic.
- Increased rotation speed for Laser bullet.
- Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely.
- Updated Rooster character to use PurpleCrystal bullet instead of Pencil.
- Enhanced BulletBase with new properties for energy consumption and animation control.
- Adjusted blend position interpolation in EntityBase for smoother movement.
- Added new Star bullet with its scene and script, including animation setup.
- Updated SVG and import files for new Star bullet graphics.
2025-08-27 15:38:30 +08:00
fallingshrimp 9127692146 feat: 添加炸弹效果和着色器,创建新的Bomb效果和相关资源 2025-08-27 14:55:34 +08:00
fallingshrimp 28b86e8b1e feat: 添加子弹生成和动画功能,创建铅笔子弹及其资源 2025-08-27 13:30:50 +08:00
fallingshrimp f764f0b3c9 feat: 添加能量属性到角色,更新攻击逻辑以消耗能量 2025-08-27 12:46:20 +08:00
fallingshrimp 730f732ef1 Add import configuration for Chomp.wav audio effect 2025-08-27 10:23:57 +08:00
fallingshrimp 96b26f01be feat: 重构World工具,添加WorldManager类,更新波次生成逻辑,增强敌人管理功能 2025-08-26 17:38:45 +08:00
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00
fallingshrimp 66413bd75d Add sound effects and character scripts
- Imported new sound effects: "Low Boing", "Low Whoosh", and "Pew" with corresponding import files.
- Created a new character script for "Hen" with basic AI and attack functionality.
- Implemented an effect controller script for managing particle effects with one-shot functionality.
2025-08-26 15:52:54 +08:00
fallingshrimp 51b3359e8d feat: 添加新的角色Hen,更新Chick角色的攻击逻辑,增强Boss状态条和子弹功能 2025-08-26 14:47:12 +08:00
fallingshrimp 5923660195 feat: 添加小鸡角色显示名称,更新Boss状态条和伤害标签逻辑,增强EntityBase类的移动和攻击功能 2025-08-26 14:26:45 +08:00
fallingshrimp 727c40e1f0 feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management.
- Updated Rooster to include cooldown for attacks and weapon anchoring.
- Implemented attack method in Rooster to generate bullets.
- Enhanced BulletBase with life distance and lifetime properties.
- Created Chick character with animations and integrated into the world.
- Updated PurpleCrystal bullet behavior to move forward based on rotation.
- Refactored EntityBase to use a fields dictionary for attributes.
- Added FieldStore for managing entity-related constants.
- Adjusted GameRule to include bullet speed multiplier.
2025-08-26 12:21:09 +08:00
fallingshrimp df3abdb852 更新EntityBase和Rooster类,添加动画支持并修复变量命名 2025-08-26 10:55:39 +08:00
fallingshrimp 61a4cabf15 更新EntityBase和Rooster类,添加动画支持并修复变量命名 2025-08-26 10:17:38 +08:00
fallingshrimp 363aeaf445 init 2025-08-26 09:24:09 +08:00