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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Commit Graph

8 Commits

Author SHA1 Message Date
fallingshrimp 132cea81cf feat(子弹): 添加蓝色激光圆环资源并应用到ChickLaser场景
添加蓝色激光圆环的SVG资源文件及其导入配置
在ChickLaser场景中新增circle节点使用该纹理
调整launcher节点的颜色为蓝色以匹配新资源
2025-08-29 14:59:35 +08:00
fallingshrimp 174f24e3fe feat(子弹系统): 更新激光子弹效果和属性
- 将BigLaser的父场景从LaserCommoner改为LaserSummoner
- 增加激光震动强度从100到150
- 移除succeedToHit方法的伤害加成效果
- 更新激光粒子效果和材质参数
- 修改水杯和蛋糕的字段属性
- 优化调试组件FeedHasField的目标字段
- 更新激光圆圈SVG资源
2025-08-29 09:17:15 +08:00
fallingshrimp 265ea2fe65 加了更好的激光效果,但是trae仍然司马 2025-08-28 21:02:44 +08:00
fallingshrimp 19a484643d feat(特效): 为BigLaser添加动画效果并调整参数
- 在BigLaser生成时播放"bigLaser"动画
- 增加激光的尺寸和碰撞范围
- 添加BigLaser粒子效果场景
- 调整Wave生成参数
- 在CameraManager中添加动画播放功能
2025-08-28 12:00:09 +08:00
fallingshrimp 1a918a7a14 Refactor and update various components and assets
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name.
- Removed unused pencil SVG and its import files.
- Updated Chomp sound effect with a new binary file.
- Modified Diamond bullet behavior to improve tracing logic.
- Increased rotation speed for Laser bullet.
- Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely.
- Updated Rooster character to use PurpleCrystal bullet instead of Pencil.
- Enhanced BulletBase with new properties for energy consumption and animation control.
- Adjusted blend position interpolation in EntityBase for smoother movement.
- Added new Star bullet with its scene and script, including animation setup.
- Updated SVG and import files for new Star bullet graphics.
2025-08-27 15:38:30 +08:00
fallingshrimp 28b86e8b1e feat: 添加子弹生成和动画功能,创建铅笔子弹及其资源 2025-08-27 13:30:50 +08:00
fallingshrimp 727c40e1f0 feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management.
- Updated Rooster to include cooldown for attacks and weapon anchoring.
- Implemented attack method in Rooster to generate bullets.
- Enhanced BulletBase with life distance and lifetime properties.
- Created Chick character with animations and integrated into the world.
- Updated PurpleCrystal bullet behavior to move forward based on rotation.
- Refactored EntityBase to use a fields dictionary for attributes.
- Added FieldStore for managing entity-related constants.
- Adjusted GameRule to include bullet speed multiplier.
2025-08-26 12:21:09 +08:00
fallingshrimp ef8fd0db9f feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values.
- Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods.
- Updated `EntityStateBar` to use `ColorBar` for health representation.
- Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation.
- Created `WorldTool` for managing the game world and root node.
- Implemented `EntityTool` for retrieving entities from hurtboxes.
- Added `GameRule` for managing game rules like friendly fire.
- Updated scene files to reflect new structures and added necessary resources.
2025-08-26 11:39:47 +08:00