1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Commit Graph

7 Commits

Author SHA1 Message Date
fallingshrimp dd999e53fb refactor(TickTool): 将变量声明移到使用位置以提升代码可读性
将inHandle和outHandle变量的声明移到实际使用的bezier轨道条件块内,减少不必要的变量作用域,使代码更清晰易读
2026-01-24 08:24:48 +08:00
fallingshrimp 2475048d6b fix(TickTool): 修复until方法中对象失效时的潜在崩溃问题
修改until方法,在每次循环前检查对象是否有效,避免在对象被释放后继续调用predicate导致崩溃
2026-01-24 08:23:41 +08:00
fallingshrimp 1886099d23 fix(Characters): 修复Bear冲刺时未检查boss有效性的问题
修复Bear.gd中sprint函数未检查currentFocusedBoss是否有效的问题,避免潜在崩溃
调整TickTool.gd中until方法的frame调用方式
修改Wave.gd测试环境下的初始波次配置
2025-12-14 15:25:12 +08:00
fallingshrimp 7b89d10aca feat(ShaderStage): 将基类从CanvasItem改为Node2D并添加类名
feat(LightGun): 添加长度属性和粒子发射控制

refactor(TickTool): 修改millseconds参数类型并添加动画关键帧修改功能

feat(Bear): 添加新攻击类型6并优化攻击5的子弹生成逻辑
2025-09-14 08:23:26 +08:00
fallingshrimp 327afcc721 feat(战斗系统): 添加小鸡冲刺攻击技能及相关特效
实现小鸡的冲刺攻击能力,包括:
1. 新增ChickSprint子弹类型及场景
2. 为EntityBase添加拖尾粒子效果
3. 添加攻击蓄力特效和音效
4. 调整小鸡的攻击冷却时间和冲刺倍率
5. 优化TickTool工具类添加until方法
6. 修改世界背景z-index避免遮挡

调整战斗平衡性:
1. 降低默认冲刺倍率
2. 修改测试波次配置
3. 增加新的攻击方式选项
2025-08-29 13:56:31 +08:00
fallingshrimp 9e396eef3d Refactor feed components and UI interactions
- Updated various feed components (Cake, Cupcake, Dango, Donut, FruitPlatter, FruitSalad, Milk, Orange, RedJam, Strawberry, Taco, WaterBottle, Xigua-Full, Xigua-Half, YellowJam) to correct names, textures, and display names.
- Modified MakeFeed scene to improve feed selection and display logic, including the addition of skip functionality.
- Enhanced UIState and EntityBase scripts to manage feed counts and selections more effectively.
- Introduced DirTool for directory operations and improved file loading mechanisms.
- Adjusted TickTool for frame-based operations.
2025-08-27 16:33:21 +08:00
fallingshrimp 28b86e8b1e feat: 添加子弹生成和动画功能,创建铅笔子弹及其资源 2025-08-27 13:30:50 +08:00