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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Commit Graph

8 Commits

Author SHA1 Message Date
fallingshrimp 489160a761 忘了(copilot没了 2025-08-27 21:20:58 +08:00
fallingshrimp 54a4113394 feat: 更新UI组件,添加能量条和颜色条,优化能量管理逻辑 2025-08-27 20:27:01 +08:00
fallingshrimp 9e396eef3d Refactor feed components and UI interactions
- Updated various feed components (Cake, Cupcake, Dango, Donut, FruitPlatter, FruitSalad, Milk, Orange, RedJam, Strawberry, Taco, WaterBottle, Xigua-Full, Xigua-Half, YellowJam) to correct names, textures, and display names.
- Modified MakeFeed scene to improve feed selection and display logic, including the addition of skip functionality.
- Enhanced UIState and EntityBase scripts to manage feed counts and selections more effectively.
- Introduced DirTool for directory operations and improved file loading mechanisms.
- Adjusted TickTool for frame-based operations.
2025-08-27 16:33:21 +08:00
fallingshrimp 730f732ef1 Add import configuration for Chomp.wav audio effect 2025-08-27 10:23:57 +08:00
fallingshrimp 3197fe6048 feat: 更新饲料和物品显示逻辑,添加香蕉饲料场景,重构字段显示功能 2025-08-26 18:44:28 +08:00
fallingshrimp 4a66374e24 Add UI components for Feed and Item displays, including SVG resources
- Introduced FeedCard and FieldShow scenes with corresponding GDScript files for managing feed and item display.
- Added SVG resources for banana and baseball items.
- Updated ItemStore to include mappings for item types and names in Chinese.
- Enhanced FieldShow and ItemShow scripts to dynamically update UI elements based on exported properties.
- Implemented a new Feed class for structured feed data handling.
2025-08-26 18:09:04 +08:00
fallingshrimp 5c64d01f7c feat: 重构角色和子弹系统,添加伤害标签和Boss状态条 2025-08-26 13:56:12 +08:00
fallingshrimp 727c40e1f0 feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management.
- Updated Rooster to include cooldown for attacks and weapon anchoring.
- Implemented attack method in Rooster to generate bullets.
- Enhanced BulletBase with life distance and lifetime properties.
- Created Chick character with animations and integrated into the world.
- Updated PurpleCrystal bullet behavior to move forward based on rotation.
- Refactored EntityBase to use a fields dictionary for attributes.
- Added FieldStore for managing entity-related constants.
- Adjusted GameRule to include bullet speed multiplier.
2025-08-26 12:21:09 +08:00