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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
fallingshrimp e74414b53b feat(角色): 调整小鸡和公鸡角色属性及武器配置
- 修改小鸡角色的攻击冷却时间和激光数量范围
- 更新公鸡角色的武器为紫色水晶
- 调整小鸡角色的贴图、碰撞体积和位置参数
- 修改初始波数设置,开发环境从10开始
2026-01-24 08:34:03 +08:00

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3.6 KiB
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_goqmy"]
[ext_resource type="Script" uid="uid://b2gg1fh0bflu7" path="res://scripts/Contents/Characters/Chick.gd" id="2_r6bub"]
[ext_resource type="AudioStream" uid="uid://b7pxuov1id0ho" path="res://resources/sounds/effect/Pew.mp3" id="3_w0sit"]
[ext_resource type="AudioStream" uid="uid://bgo8p1l77xrbe" path="res://resources/sounds/effect/Magic Spell.wav" id="4_2qabh"]
[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="4_mrsne"]
[ext_resource type="AudioStream" uid="uid://bf34p3xnsosgj" path="res://resources/sounds/effect/Dun Dun Dunnn.wav" id="4_w0sit"]
[ext_resource type="AudioStream" uid="uid://cee6rxv2uqynh" path="res://resources/sounds/effect/Flame.ogg" id="5_vcsbb"]
[ext_resource type="AudioStream" uid="uid://dn6bijr513wyp" path="res://resources/sounds/effect/Drum Boing.wav" id="7_qjhwc"]
[ext_resource type="Texture2D" uid="uid://7pkplcqqxvnp" path="res://resources/characters/chick/chick-a.svg" id="8_x766l"]
[ext_resource type="Texture2D" uid="uid://dj5dvqb8gsedr" path="res://resources/characters/chick/chick-b.svg" id="9_w0sit"]
[sub_resource type="SpriteFrames" id="SpriteFrames_k8ox8"]
animations = [{
"frames": [],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [],
"loop": true,
"name": &"walk",
"speed": 5.0
}]
[sub_resource type="SpriteFrames" id="SpriteFrames_17ekt"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("8_x766l")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("8_x766l")
}, {
"duration": 1.0,
"texture": ExtResource("9_w0sit")
}],
"loop": true,
"name": &"walk",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_x766l"]
radius = 106.66888
[node name="Chick" instance=ExtResource("1_goqmy")]
script = ExtResource("2_r6bub")
isBoss = true
displayName = "小鸡"
drops = Array[int]([0, 1])
dropCounts = Array[Vector2]([Vector2(15, 30), Vector2(20, 40)])
appleCount = Vector2i(2, 4)
useStatic = true
hurtAudioRate = 0.2
[node name="hurt" parent="sounds" index="3"]
stream = ExtResource("3_w0sit")
[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="6"]
stream = ExtResource("4_mrsne")
volume_db = -10.0
[node name="attack2" type="AudioStreamPlayer2D" parent="sounds" index="7"]
stream = ExtResource("5_vcsbb")
[node name="attack3" type="AudioStreamPlayer2D" parent="sounds" index="8"]
stream = ExtResource("7_qjhwc")
[node name="attack0" parent="sounds" index="9"]
stream = ExtResource("4_2qabh")
[node name="readyToDie" type="AudioStreamPlayer2D" parent="sounds" index="10"]
stream = ExtResource("4_w0sit")
volume_db = 10.0
[node name="texture" parent="." index="3"]
position = Vector2(0, -37)
sprite_frames = SubResource("SpriteFrames_k8ox8")
[node name="staticAnimation" parent="texture" index="1"]
position = Vector2(0, -74)
scale = Vector2(3, 3)
sprite_frames = SubResource("SpriteFrames_17ekt")
animation = &"idle"
frame_progress = 0.3176048
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(-0.5, -67)
shape = SubResource("CircleShape2D_x766l")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
position = Vector2(93, -113)
[node name="foot" type="Node2D" parent="texture/weapons" index="1"]
position = Vector2(-8, 30)
[node name="trailParticle" parent="texture" index="7"]
position = Vector2(-84, -72)
[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
position = Vector2(0, -236)
entity = NodePath("..")