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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
fallingshrimp 85c4eac2aa refactor(子弹): 统一使用baseDamage字段并调整伤害值
修复多个子弹场景中的damage字段为baseDamage
调整部分子弹的伤害值和属性
删除不再使用的Pencil子弹场景
更新动画库引用格式为&前缀
优化部分子弹的碰撞体积和材质
2025-11-22 09:17:59 +08:00

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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_yfqj6"]
[ext_resource type="Shader" uid="uid://cnc1n2042ntv5" path="res://shaders/Ring.gdshader" id="2_ddosv"]
[ext_resource type="Script" uid="uid://brn88cqusk0q2" path="res://scripts/Contents/Bullets/DogCircle.gd" id="2_qyd4u"]
[ext_resource type="Script" uid="uid://cgb01lelfg73p" path="res://scripts/Statemachine/ShaderStage.gd" id="3_qyd4u"]
[sub_resource type="Animation" id="Animation_qyd4u"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("texture:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("texture:material:shader_parameter/alpha")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_oinqg"]
resource_name = "destroy"
length = 0.5
step = 0.1
[sub_resource type="Animation" id="Animation_ynxlt"]
resource_name = "loop"
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 6.28319]
}
[sub_resource type="Animation" id="Animation_kmogx"]
resource_name = "spawn"
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("texture:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("texture:material:shader_parameter/alpha")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.6, 1),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [0.0, 1.0, 1.0, 0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qyd4u"]
_data = {
&"RESET": SubResource("Animation_qyd4u"),
&"destroy": SubResource("Animation_oinqg"),
&"loop": SubResource("Animation_ynxlt"),
&"spawn": SubResource("Animation_kmogx")
}
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qyd4u"]
shader = ExtResource("2_ddosv")
shader_parameter/inner = 0.7999999821184
shader_parameter/outer = 0.999999977648
shader_parameter/alpha = 0.0
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ddosv"]
radius = 13.0
height = 138.0
[node name="DogCircle" instance=ExtResource("1_yfqj6")]
script = ExtResource("2_qyd4u")
displayName = "吼叫声波"
baseDamage = 2.0
autoSpawnAnimation = true
freeAfterSpawn = true
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_qyd4u")
}
[node name="texture" type="Node2D" parent="texture" index="1"]
modulate = Color(1, 1, 1, 0.08421052)
material = SubResource("ShaderMaterial_qyd4u")
scale = Vector2(1e-05, 1e-05)
script = ExtResource("3_qyd4u")
size = Vector2(40, 150)
color = Color(1, 1, 1, 0)
metadata/_custom_type_script = "uid://cgb01lelfg73p"
[node name="hitbox" parent="." index="1"]
shape = SubResource("CapsuleShape2D_ddosv")