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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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14deb2de71
修复TipBox销毁时的动画冲突问题 重构游戏重启逻辑以包含库存保存 移除GameOver面板中的重复库存保存代码 优化UIState中的字段显示控制和提示清除功能
26 lines
970 B
GDScript
26 lines
970 B
GDScript
class_name OutGameStorage
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static var upgradableFieldsCost = {
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ItemStore.ItemType.CRYSTAL: [50, 1], # [每级所需,初始等级]
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ItemStore.ItemType.DIAMOND: [1, 0],
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}
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static var upgradableFieldsAdvance = {
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FieldStore.Entity.MAX_HEALTH: 10,
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FieldStore.Entity.MAX_ENERGY: 15,
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FieldStore.Entity.DAMAGE_MULTIPILER: 0.1,
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FieldStore.Entity.ATTACK_SPEED: 0.05,
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FieldStore.Entity.PRICE_REDUCTION: 0.03,
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FieldStore.Entity.LUCK_VALUE: 1,
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FieldStore.Entity.DROP_APPLE_RATE: 0.007
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}
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static var upgradableFieldsValue = ArrayTool.fill(upgradableFieldsAdvance, func(_k): return 0)
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static var upgradableFieldsLevel = ArrayTool.fill(upgradableFieldsAdvance, func(_k): return 0)
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static var maxInitialFeedCount: int = 3
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static var maxInitialWeaponCount: int = 3
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static var inventory = ArrayTool.fill(upgradableFieldsCost, func(_k): return 0)
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static func saveInventory():
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for item in OutGameStorage.inventory:
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OutGameStorage.inventory[item] += UIState.player.inventory[item]
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