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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/BossAttack/Bear/ArrowSeven.gd
T
fallingshrimp 566531c856 feat: 调整角色和子弹属性及游戏平衡
- 隐藏Bear角色的mask
- 提高Bear和KukeMC子弹的伤害值
- 增加KukeMC的最大生命值
- 设置World场景的currentInvinsible为true
- 调整KukeChild的攻击冷却时间和存活时间
- 为HeavyCrystal子弹添加初始伤害值
2025-09-18 22:50:17 +08:00

44 lines
1.2 KiB
GDScript

extends BulletBase
@export var allColor: GradientTexture1D = null
@onready var superlight: Node2D = $"%superlight"
@onready var trail: GPUParticles2D = $"%trail"
var myColor: Color
var tracer: EntityBase = null
var traceTime: float = 2000
var forwardTime: float = 500
var forwarded: bool = false
func register():
speed = 1
damage = 10
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
superlight.material = superlight.material.duplicate()
trail.process_material = trail.process_material.duplicate()
setColor(myColor)
func ai():
superlight.global_rotation_degrees = 90
PresetBulletAI.forward(self, rotation)
if timeLived() <= forwardTime:
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
elif forwarded:
if timeLived() < forwardTime + 2000:
speed = clamp((timeLived() - forwardTime) / 75, 0, 30)
if is_instance_valid(tracer) and timeLived() <= traceTime + forwardTime:
PresetBulletAI.trace(self, tracer.position, 0.1 * (traceTime - (timeLived() - forwardTime)) / traceTime)
else:
forwarded = true
func setColor(color: Color):
texture.self_modulate = color
var mat: ParticleProcessMaterial = trail.process_material
mat.color = color
superlight.material.set_shader_parameter("color", color)