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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-02 01:11:54 +08:00

feat: 调整角色和子弹属性及游戏平衡

- 隐藏Bear角色的mask
- 提高Bear和KukeMC子弹的伤害值
- 增加KukeMC的最大生命值
- 设置World场景的currentInvinsible为true
- 调整KukeChild的攻击冷却时间和存活时间
- 为HeavyCrystal子弹添加初始伤害值
This commit is contained in:
2025-09-18 22:50:17 +08:00
parent fce4a08b22
commit 566531c856
8 changed files with 9 additions and 7 deletions
+1
View File
@@ -103,3 +103,4 @@ shape = SubResource("CircleShape2D_4hkht")
polygon = PackedVector2Array(-2419, 1803, 2429, 1825, 2392, -366, 2867, -318, 2723, 2241, -2879, 2193, -2797, -2582, 2959, -2528, 2858, -347, 2420, -337, 2441, -1834, -2438, -1792)
[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
currentInvinsible = true
@@ -13,7 +13,7 @@ var forwarded: bool = false
func register():
speed = 1
damage = 5
damage = 10
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -5,7 +5,7 @@ extends BulletBase
var myColor: Color
func register():
damage = 5
damage = 15
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -11,7 +11,7 @@ var myColor: Color
func register():
speed = 0
damage = 5
damage = 20
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -6,6 +6,7 @@ var readyTime: float = 1000
func register():
speed = 10
damage = 20
func ai():
if timeLived() < readyTime:
PresetBulletAI.lockLauncher(self, launcher, true)
@@ -14,6 +15,5 @@ func ai():
else:
track.visible = false
hitbox.disabled = false
damage = speed / 6
PresetBulletAI.forward(self, rotation)
speed *= 1.15
+1
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@@ -22,6 +22,7 @@ func register():
)
func spawn():
texture.play("walk")
mask.visible = false
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 400)
for i in len(attackCooldownMap.keys()):
+2 -2
View File
@@ -6,12 +6,12 @@ func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 200
attackCooldownMap[1] = 3500
attackCooldownMap[1] = 4000
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
tryAttack(1)
if timeLived() > 8000:
if timeLived() > 10000:
masterMine.tryHeal(100)
tryDie(null)
func attack(type):
+1 -1
View File
@@ -2,7 +2,7 @@ extends EntityBase
class_name KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2500
fields[FieldStore.Entity.MAX_HEALTH] = 3000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
attackCooldownMap[0] = 2000
attackCooldownMap[1] = 5000