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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/BossAttack/Bear/SunDance.gd
T
fallingshrimp 566531c856 feat: 调整角色和子弹属性及游戏平衡
- 隐藏Bear角色的mask
- 提高Bear和KukeMC子弹的伤害值
- 增加KukeMC的最大生命值
- 设置World场景的currentInvinsible为true
- 调整KukeChild的攻击冷却时间和存活时间
- 为HeavyCrystal子弹添加初始伤害值
2025-09-18 22:50:17 +08:00

29 lines
654 B
GDScript

extends BulletBase
@export var allColor: GradientTexture1D = null
@onready var leave1: Sprite2D = $"%leave1"
@onready var leave2: Sprite2D = $"%leave2"
@onready var leave3: Sprite2D = $"%leave3"
@onready var leave4: Sprite2D = $"%leave4"
var myColor: Color
func register():
speed = 0
damage = 20
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
setColor(myColor)
func ai():
rotation_degrees += 1
PresetBulletAI.lockLauncher(self, launcher, true)
func setColor(color: Color):
leave1.modulate = Color(color) * 2
leave2.modulate = Color(color) * 4
leave3.modulate = Color(color) * 8
leave4.modulate = Color.WHITE * 16