mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 15:01:53 +08:00
a05a288612
- 在Cogwheel.gd中添加5个升华选项,提供不同属性增强 - 修改齿轮子弹逻辑,支持旋转加速、重力吸附等新效果 - 调整MuyangDog的初始武器配置,将齿轮作为主武器 - 修复箭头武器的生命偷取值归零 - 初始化钻石库存为10个
52 lines
1.7 KiB
GDScript
52 lines
1.7 KiB
GDScript
extends BulletBase
|
|
class_name CogwheelBullet
|
|
|
|
var initialRotate: float = 0
|
|
var rotateSpeed: float = 0
|
|
var dotTime: float = 0
|
|
var slow: float = 0.2
|
|
var rotateExtra: float = 0
|
|
var atkSpeeddown: float = 0
|
|
var gravityForce: float = 0
|
|
|
|
func spawn():
|
|
slow *= initialRotate / 15.0
|
|
func ai():
|
|
PresetBulletAI.forward(self , rotation)
|
|
texture.rotation_degrees += rotateSpeed
|
|
if rotateSpeed < 0:
|
|
speed += slow
|
|
PresetBulletAI.trace(self , launcher.position, 0.1)
|
|
if position.distance_to(launcher.position) < 100:
|
|
tryDestroy()
|
|
else:
|
|
speed = initialSpeed * (rotateSpeed / initialRotate)
|
|
if rotateSpeed >= 0 and rotateSpeed / slow <= 0:
|
|
slow = 0.4
|
|
dotTime = 1000 / rotateSpeed
|
|
if rotateSpeed < 0:
|
|
rotateSpeed -= slow * (1 + rotateExtra)
|
|
else:
|
|
rotateSpeed -= slow
|
|
func applyDot():
|
|
hitbox.disabled = true
|
|
await TickTool.frame()
|
|
hitbox.disabled = false
|
|
await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
|
|
await TickTool.frame() # 等至少一帧,防止跳帧导致没检测到伤害
|
|
return true
|
|
func succeedToHit(_dmg: float, entity: EntityBase):
|
|
entity.impluse((position - entity.getTrackingAnchor()).normalized() * gravityForce)
|
|
entity.fields[FieldStore.Entity.ATTACK_SPEED] *= 0.98 ** atkSpeeddown
|
|
|
|
func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
|
|
if newBullet is CogwheelBullet:
|
|
newBullet.initialRotate = initialRotate
|
|
newBullet.rotateSpeed = initialRotate
|
|
return newBullet
|
|
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
|
|
if newBullet is CogwheelBullet:
|
|
newBullet.initialRotate = initialRotate
|
|
newBullet.rotateSpeed = initialRotate
|
|
return newBullet
|