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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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19e7d7691d
统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
19 lines
786 B
GDScript
19 lines
786 B
GDScript
@tool
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extends Weapon
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class_name VectorStarWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to
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origin["forwardtime"] /= 1.05 * to
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origin["maxcount"] += 1 * level
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))):
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for j in BulletBase.generate(preload("res://components/Bullets/VectorStar.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
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var bullet: VectorStar = j
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bullet.damage = readStore("atk")
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bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
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bullet.forwardTime = readStore("forwardtime") * 1000
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return true
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