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259b856f90
refactor(Bullets): 重写Volcano子弹的旋转逻辑和动画 火山子弹现在会跟随鼠标指向,并添加了新的攻击动画 feat(Weapons): 更新Volcano武器的属性和行为 调整伤害、旋转速度等属性,移除多子弹生成逻辑 chore: 为Rooster角色添加Volcano武器
15 lines
606 B
GDScript
15 lines
606 B
GDScript
@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 3 * to * soulLevel
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origin["rotate"] += 0.015 * to * soulLevel
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origin["life"] += 0.1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true):
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var bullet: Volcano = j
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bullet.damage = readStore("atk")
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bullet.rotates = readStore("rotate")
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bullet.lifeTime = readStore("life") * 1000
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