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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/components/Abstracts/EntityBase.tscn
T
fallingshrimp 266947df0d Add Low Boing sound effect import configuration
- Imported "Low Boing.wav" sound effect into the project.
- Created import settings for the audio file, specifying parameters such as audio type, sample rate, and dependencies.
2025-08-27 16:39:07 +08:00

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[gd_scene load_steps=17 format=3 uid="uid://cvogxi7mktumf"]
[ext_resource type="Script" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="2_7lpu0"]
[ext_resource type="PackedScene" uid="uid://dcjqjqere8ets" path="res://components/UI/EntityStateBar.tscn" id="2_uje1g"]
[sub_resource type="SpriteFrames" id="SpriteFrames_wcqpm"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_7lpu0")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [],
"loop": true,
"name": &"walk",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_buhm1"]
radius = 40.0
[sub_resource type="Animation" id="Animation_sxh2u"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-1, 1)]
}
[sub_resource type="Animation" id="Animation_vxanw"]
resource_name = "left"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-1, 1)]
}
[sub_resource type="Animation" id="Animation_nuh11"]
resource_name = "left"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_daot2"]
_data = {
"RESET": SubResource("Animation_sxh2u"),
"left": SubResource("Animation_vxanw"),
"right": SubResource("Animation_nuh11")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ao5k4"]
animation = &"left"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_611yr"]
animation = &"right"
[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_51ube"]
blend_point_0/node = SubResource("AnimationNodeAnimation_ao5k4")
blend_point_0/pos = -1.0
blend_point_1/node = SubResource("AnimationNodeAnimation_611yr")
blend_point_1/pos = 1.0
snap = 1.0
[sub_resource type="Animation" id="Animation_3wcjn"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate:r")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:modulate:g")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:modulate:b")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_wl2we"]
resource_name = "hurt"
length = 0.4
step = 0.1
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate:r")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0, 0.2, 0.4)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:modulate:g")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0, 0.2, 0.4)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:modulate:b")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.2, 0, 0.2, 0, 10, -0.2, 0, 0.2, 0, 1, -0.2, 0, 0.2, 0),
"times": PackedFloat32Array(0, 0.2, 0.4)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbmff"]
_data = {
"RESET": SubResource("Animation_3wcjn"),
"hurt": SubResource("Animation_wl2we")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_34h7q"]
[node name="EntityBase" type="CharacterBody2D"]
script = ExtResource("1_mvol6")
[node name="sounds" type="Node2D" parent="."]
unique_name_in_owner = true
[node name="sprint" type="AudioStreamPlayer2D" parent="sounds"]
[node name="heal" type="AudioStreamPlayer2D" parent="sounds"]
[node name="miss" type="AudioStreamPlayer2D" parent="sounds"]
[node name="hurt" type="AudioStreamPlayer2D" parent="sounds"]
[node name="attack0" type="AudioStreamPlayer2D" parent="sounds"]
[node name="texture" type="AnimatedSprite2D" parent="."]
unique_name_in_owner = true
position = Vector2(0, -50)
scale = Vector2(-1, 1)
sprite_frames = SubResource("SpriteFrames_wcqpm")
animation = &"idle"
[node name="hurtbox" type="Area2D" parent="texture"]
unique_name_in_owner = true
[node name="hitbox" type="CollisionShape2D" parent="texture/hurtbox"]
shape = SubResource("CircleShape2D_buhm1")
[node name="animator" type="AnimationPlayer" parent="texture"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_daot2")
}
[node name="animatree" type="AnimationTree" parent="texture/animator"]
unique_name_in_owner = true
root_node = NodePath("%animator/..")
tree_root = SubResource("AnimationNodeBlendSpace1D_51ube")
anim_player = NodePath("..")
parameters/blend_position = 1.36
[node name="hurtAnimator" type="AnimationPlayer" parent="texture"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_kbmff")
}
[node name="weapons" type="Node2D" parent="texture"]
unique_name_in_owner = true
[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
unique_name_in_owner = true
position = Vector2(0, -100)
[node name="damageAnchor" type="Node2D" parent="statebar"]
unique_name_in_owner = true
position = Vector2(0, -20)
[node name="movebox" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_34h7q")
disabled = true