mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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27b611fee1
- 新增沙漠地图纹理资源及其导入配置 - 在世界场景中替换城堡地图为沙漠地图 - 为地图添加碰撞区域和边界
35 lines
767 B
Plaintext
35 lines
767 B
Plaintext
[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dk7u1x1e8ptj7"
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path="res://.godot/imported/Desert.png-48f16732054c8fc6db460d41c9442ca3.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/maps/Desert.png"
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dest_files=["res://.godot/imported/Desert.png-48f16732054c8fc6db460d41c9442ca3.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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