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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat(地图): 添加沙漠地图资源并更新世界场景

- 新增沙漠地图纹理资源及其导入配置
- 在世界场景中替换城堡地图为沙漠地图
- 为地图添加碰撞区域和边界
This commit is contained in:
2025-08-29 16:36:35 +08:00
parent 8464138311
commit 27b611fee1
3 changed files with 61 additions and 4 deletions
+27 -4
View File
@@ -1,10 +1,10 @@
[gd_scene load_steps=9 format=3 uid="uid://dmxi1ikn6avig"]
[gd_scene load_steps=11 format=3 uid="uid://dmxi1ikn6avig"]
[ext_resource type="Script" path="res://scripts/Tools/WorldManager.gd" id="1_lxsxj"]
[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
[ext_resource type="Texture2D" uid="uid://dk7u1x1e8ptj7" path="res://resources/maps/Desert.png" id="4_04do5"]
[ext_resource type="Script" path="res://scripts/Tools/CameraManager.gd" id="5_mk7bv"]
[ext_resource type="Texture2D" uid="uid://ckk8kahhof06u" path="res://resources/maps/Castle 2.png" id="6_p0nkj"]
[sub_resource type="Animation" id="Animation_ykpvi"]
length = 0.001
@@ -64,6 +64,12 @@ _data = {
"bigLaser": SubResource("Animation_kii8h")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_4hkht"]
radius = 126.89
[sub_resource type="CircleShape2D" id="CircleShape2D_4y8st"]
radius = 46.1736
[node name="world" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_lxsxj")
@@ -84,8 +90,25 @@ libraries = {
"": SubResource("AnimationLibrary_44ixa")
}
[node name="background" type="Sprite2D" parent="."]
[node name="map" type="StaticBody2D" parent="."]
[node name="background" type="Sprite2D" parent="map"]
z_index = -100
texture = ExtResource("6_p0nkj")
scale = Vector2(5, 5)
texture = ExtResource("4_04do5")
[node name="xrz1" type="CollisionShape2D" parent="map"]
position = Vector2(-1827, 575)
shape = SubResource("CircleShape2D_4hkht")
[node name="xrz2" type="CollisionShape2D" parent="map"]
position = Vector2(251, 118)
shape = SubResource("CircleShape2D_4y8st")
[node name="shan" type="CollisionPolygon2D" parent="map"]
polygon = PackedVector2Array(-2391, -370, -1721, -405, -1307, -662, -1217, -1181, -995, -1272, -531, -1146, -486, -1050, -461, -838, -380, -778, -325, -476, -229, -571, -123, -592, -22, -279, 129, -188, 527, -138, 764, -183, 920, -466, 1036, -627, 1167, -617, 1182, -219, 1364, -123, 1414, -309, 1454, -823, 1747, -793, 1691, -319, 1721, -148, 2039, -17, 2377, 13, 2417, -1821, -2411, -1846)
[node name="shan2" type="CollisionPolygon2D" parent="map"]
polygon = PackedVector2Array(-2427, -357, -2419, 1803, 2429, 1825, 2391, -266, 2731, -266, 2723, 2241, -3318, 2158, -2910, -923, -2427, -863)
[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
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After

Width:  |  Height:  |  Size: 86 KiB

+34
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dk7u1x1e8ptj7"
path="res://.godot/imported/Desert.png-48f16732054c8fc6db460d41c9442ca3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://resources/maps/Desert.png"
dest_files=["res://.godot/imported/Desert.png-48f16732054c8fc6db460d41c9442ca3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1