mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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2a8ea238ad
将炸弹效果重构为更复杂的爆炸效果,包含粒子系统和着色器动画 删除旧的Bomb.tscn资源文件 添加新的Explosion.gdshader着色器实现爆炸效果 创建Explosion.tscn场景包含粒子效果和动画控制
92 lines
2.9 KiB
Plaintext
92 lines
2.9 KiB
Plaintext
[gd_scene load_steps=14 format=3 uid="uid://dn0iwwnq3n8e2"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_1mab3"]
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[sub_resource type="Curve" id="Curve_jf41v"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_8rfho"]
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curve = SubResource("Curve_jf41v")
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[sub_resource type="Curve" id="Curve_cxxkf"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_fp3qe"]
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curve = SubResource("Curve_cxxkf")
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[sub_resource type="Gradient" id="Gradient_v1v0w"]
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colors = PackedColorArray(1, 0, 0, 1, 1, 0.796875, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_7jhwh"]
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gradient = SubResource("Gradient_v1v0w")
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[sub_resource type="Gradient" id="Gradient_jbp28"]
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_30y3h"]
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gradient = SubResource("Gradient_jbp28")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_w52ko"]
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particle_flag_disable_z = true
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_fp3qe")
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direction = Vector3(0, -1, 0)
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spread = 180.0
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initial_velocity_max = 200.0
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gravity = Vector3(0, 300, 0)
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scale_min = 3.0
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scale_max = 8.0
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color_ramp = SubResource("GradientTexture1D_30y3h")
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color_initial_ramp = SubResource("GradientTexture1D_7jhwh")
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alpha_curve = SubResource("CurveTexture_8rfho")
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[sub_resource type="Animation" id="Animation_pa4et"]
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resource_name = "explosion"
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length = 2.0
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:material:shader_parameter/explosion_radius")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1, 2)
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}
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[sub_resource type="Animation" id="Animation_rcc6g"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:material:shader_parameter/explosion_radius")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_n7i5u"]
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_data = {
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"RESET": SubResource("Animation_rcc6g"),
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"explosion": SubResource("Animation_pa4et")
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}
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[node name="Explosion" instance=ExtResource("1_1mab3")]
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[node name="particles" parent="." index="0"]
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amount = 200
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process_material = SubResource("ParticleProcessMaterial_w52ko")
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[node name="animator" parent="stage" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_n7i5u")
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}
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