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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Effects/Explosion.tscn
T
fallingshrimp 2a8ea238ad refactor(特效系统): 重构爆炸效果并删除旧炸弹资源
将炸弹效果重构为更复杂的爆炸效果,包含粒子系统和着色器动画
删除旧的Bomb.tscn资源文件
添加新的Explosion.gdshader着色器实现爆炸效果
创建Explosion.tscn场景包含粒子效果和动画控制
2025-08-29 12:17:40 +08:00

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[gd_scene load_steps=14 format=3 uid="uid://dn0iwwnq3n8e2"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_1mab3"]
[sub_resource type="Curve" id="Curve_jf41v"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_8rfho"]
curve = SubResource("Curve_jf41v")
[sub_resource type="Curve" id="Curve_cxxkf"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_fp3qe"]
curve = SubResource("Curve_cxxkf")
[sub_resource type="Gradient" id="Gradient_v1v0w"]
colors = PackedColorArray(1, 0, 0, 1, 1, 0.796875, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_7jhwh"]
gradient = SubResource("Gradient_v1v0w")
[sub_resource type="Gradient" id="Gradient_jbp28"]
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_30y3h"]
gradient = SubResource("Gradient_jbp28")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_w52ko"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 360.0
angle_curve = SubResource("CurveTexture_fp3qe")
direction = Vector3(0, -1, 0)
spread = 180.0
initial_velocity_max = 200.0
gravity = Vector3(0, 300, 0)
scale_min = 3.0
scale_max = 8.0
color_ramp = SubResource("GradientTexture1D_30y3h")
color_initial_ramp = SubResource("GradientTexture1D_7jhwh")
alpha_curve = SubResource("CurveTexture_8rfho")
[sub_resource type="Animation" id="Animation_pa4et"]
resource_name = "explosion"
length = 2.0
step = 0.1
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/explosion_radius")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1, 2)
}
[sub_resource type="Animation" id="Animation_rcc6g"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/explosion_radius")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_n7i5u"]
_data = {
"RESET": SubResource("Animation_rcc6g"),
"explosion": SubResource("Animation_pa4et")
}
[node name="Explosion" instance=ExtResource("1_1mab3")]
[node name="particles" parent="." index="0"]
amount = 200
process_material = SubResource("ParticleProcessMaterial_w52ko")
[node name="animator" parent="stage" index="0"]
libraries = {
"": SubResource("AnimationLibrary_n7i5u")
}