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Dog-Lynx-And-HCN/components/Debug/TestScene.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bnf0o8rmin5v4"]
[ext_resource type="Shader" path="res://shaders/CooldownProgress.gdshader" id="1_vncc3"]
[ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_gmp7s"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_jyenr"]
shader = ExtResource("1_vncc3")
shader_parameter/progress = 0.5
shader_parameter/backAlpha = 0.25
shader_parameter/edgeHeight = 0.05
shader_parameter/trailHeight = 0.3
shader_parameter/trailAlpha = 0.5
[node name="Node2D" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_jyenr")
texture = ExtResource("2_gmp7s")