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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 更新CooldownProgress着色器,添加trailAlpha参数以增强透明度控制
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@@ -1,8 +1,18 @@
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[gd_scene load_steps=2 format=3 uid="uid://bnf0o8rmin5v4"]
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[gd_scene load_steps=4 format=3 uid="uid://bnf0o8rmin5v4"]
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[ext_resource type="Texture2D" uid="uid://b7vxserbhskol" path="res://resources/feeds/banana.svg" id="1_omrjh"]
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[ext_resource type="Shader" path="res://shaders/CooldownProgress.gdshader" id="1_vncc3"]
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[ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_gmp7s"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jyenr"]
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shader = ExtResource("1_vncc3")
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shader_parameter/progress = 0.5
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shader_parameter/backAlpha = 0.25
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shader_parameter/edgeHeight = 0.05
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shader_parameter/trailHeight = 0.3
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shader_parameter/trailAlpha = 0.5
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[node name="Node2D" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_omrjh")
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material = SubResource("ShaderMaterial_jyenr")
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texture = ExtResource("2_gmp7s")
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@@ -3,12 +3,13 @@ uniform float progress:hint_range(0.0, 2.0, 0.01)=0.5;
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uniform float backAlpha:hint_range(0.0, 1.0, 0.01)=0.25;
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uniform float edgeHeight:hint_range(0.0, 1.0, 0.01)=0.05;
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uniform float trailHeight:hint_range(0.0, 1.0, 0.01)=0.3;
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uniform float trailAlpha:hint_range(0.0, 1.0, 0.01)=0.5;
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void fragment() {
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if(UV.y>=progress){
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COLOR.a*=backAlpha;
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}else if(distance(UV.y,progress)<edgeHeight){
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COLOR.rgb*=255.0;
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}else if(progress-UV.y<=trailHeight){
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COLOR.rgb*=1.0+(trailHeight/(progress-UV.y)-1.0)*0.5;
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COLOR.rgb*=1.0+(trailHeight/(progress-UV.y)-1.0)*trailAlpha;
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}
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}
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