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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00
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Dog-Lynx-And-HCN/components/Weapons/Gobo.tscn
T
fallingshrimp 11dcce50c9 refactor(武器系统): 重构Gobo武器行为并移除治疗导弹
删除HealingMissle相关文件,修改Gobo武器行为
Gobo现在会在受到伤害时生成苹果而非发射治疗导弹
更新武器描述和属性以匹配新行为
调整Rooster角色的武器配置
2026-01-28 22:50:46 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://blwoev5sencdh"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0udcw"]
[ext_resource type="Script" uid="uid://cbg3xkg1giv35" path="res://scripts/Contents/Weapons/Gobo.gd" id="2_7yxbe"]
[ext_resource type="Texture2D" uid="uid://xen2edbhf052" path="res://resources/characters/gobo/gobo-a.svg" id="2_tw58e"]
[node name="Gobo" instance=ExtResource("1_0udcw")]
script = ExtResource("2_7yxbe")
avatarTexture = ExtResource("2_tw58e")
displayName = "Gobo"
quality = 4
typeTopic = 4
store = {
"atk": 100,
"count": 1,
"health": 200,
"percent": 0.1
}
storeType = {
"atk": 1,
"count": 1,
"health": 1,
"percent": 2
}
descriptionTemplate = "召唤[b]Gobo[/b]Gobo会自主行动,每受到$atk点伤害后会生产$count颗[b]苹果[/b]。Gobo初始拥有$health点生命值。"
cooldown = 1000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_tw58e")
[node name="name" parent="container/info" index="2"]
displayName = "Gobo"
quality = 4
typeTopic = 4
[node name="description" parent="container" index="2"]
text = "[center]召唤[b]Gobo[/b]Gobo会自主行动,每受到[color=cyan]100[/color]点伤害后会生产[color=cyan]1[/color]颗[b]苹果[/b]。Gobo初始拥有[color=cyan]200[/color]点生命值。[/center]"