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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/Managers/WorldManager.gd
T
fallingshrimp 30527a18a8 feat: 添加游戏控制和管理功能
- 新增GameControl节点用于统一处理游戏重启和退出
- 添加GameBusManager管理游戏重启时的资源清理
- 修改Pause和GameOver面板使用新的GameControl
- 为EffectController和ItemDropped添加分组管理
- 统一使用WorldManager管理游戏时间
2026-05-05 06:51:48 +08:00

49 lines
1.2 KiB
GDScript

extends Node2D
class_name WorldManager
static var rootNode: WorldManager
static var tree: SceneTree
static var runningTime: int = 0
static var peer: ENetMultiplayerPeer
static var spawner: MultiplayerSpawner
func _ready():
tree = get_tree()
rootNode = self
spawner = $%spawner
ComponentManager.init()
spawner.spawn_function = justReturn
func _physics_process(delta):
runningTime += delta * 1000
if canNextWave() and runningTime > 1000:
UIState.setPanel("MakeFeed")
@rpc("authority")
func doNextWave(waves: Array):
Wave.next(waves)
func canNextWave():
return len(EntityBase.getMobs()) == 0 and len(ItemDropped.getDropsCanCollet()) == 0
func spawnWave(center: Vector2):
var waves = Wave.spawn(center)
doNextWave(waves)
if MultiplayerState.isMultiplayer and multiplayer.is_server():
doNextWave.rpc(waves)
func spawn(node: Node):
if MultiplayerState.isMultiplayer:
if multiplayer.is_server():
spawner.spawn([node])
else:
add_child(node)
func justReturn(data):
return ArrayTool.parseEncodedObject(data)[0]
static func timeRestart():
runningTime = 0
static func getTime():
return runningTime
static func spawnNode(node: Node):
rootNode.spawn(node)
static func isRelease() -> bool:
return !OS.is_debug_build()