mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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30527a18a8
- 新增GameControl节点用于统一处理游戏重启和退出 - 添加GameBusManager管理游戏重启时的资源清理 - 修改Pause和GameOver面板使用新的GameControl - 为EffectController和ItemDropped添加分组管理 - 统一使用WorldManager管理游戏时间
16 lines
582 B
GDScript
16 lines
582 B
GDScript
@tool
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extends FullscreenPanelBase
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@onready var audio: AudioStreamPlayer2D = $%audio
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@onready var deadreason: RichTextLabel = $%deadreason
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@onready var gameControl: GameControl = $%gameControl
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func beforeOpen(args: Array = []):
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audio.play()
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var reasonTemplate = MathTool.randomChoiceFrom(GameRule.deadReasons)
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deadreason.text = ("[color=gray]" + reasonTemplate + "凶手是[b]%s[/b]的[b]%s[/b]。[/color]") % args
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for item in OutGameStorage.inventory:
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OutGameStorage.inventory[item] += UIState.player.inventory[item]
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func afterOpen(_args: Array = []):
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gameControl.enable()
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