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Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/ChainGun.gd
T
fallingshrimp 38833e2840 fix: 调整ChainGun攻击力计算和彩虹糖属性值
将ChainGun的攻击力加成从2倍降低为1倍,同时调整彩虹糖的fieldValues数组中的两个数值
2026-01-18 14:14:31 +08:00

16 lines
546 B
GDScript

@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 1 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["split"] /= 1 + 0.005 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
if i is BulletBase:
i.baseDamage = readStore("atk")
i.count = floor(readStore("count"))
i.splits = readStore("split")
return true