mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
205d6d8a12
统一所有武器的attack方法,确保返回true以表示攻击成功执行
20 lines
613 B
GDScript
20 lines
613 B
GDScript
@tool
|
|
extends Weapon
|
|
|
|
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
|
origin["atk"] += 2 * to * soulLevel
|
|
origin["count"] += 2 * (soulLevel - 1)
|
|
return origin
|
|
func attack(entity: EntityBase):
|
|
for i in readStore("count"):
|
|
for bullet in BulletBase.generate(
|
|
ComponentManager.getBullet("HXD"),
|
|
entity,
|
|
entity.findWeaponAnchor("normal"),
|
|
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4)
|
|
):
|
|
if bullet is HXDBullet:
|
|
bullet.maxBouncedTime = readStore("atk")
|
|
bullet.baseDamage = readStore("atk")
|
|
return true
|