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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/HXD.gd
T
fallingshrimp 205d6d8a12 fix(武器): 为所有武器攻击方法添加返回值
统一所有武器的attack方法,确保返回true以表示攻击成功执行
2026-03-07 09:08:39 +08:00

20 lines
613 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
origin["count"] += 2 * (soulLevel - 1)
return origin
func attack(entity: EntityBase):
for i in readStore("count"):
for bullet in BulletBase.generate(
ComponentManager.getBullet("HXD"),
entity,
entity.findWeaponAnchor("normal"),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4)
):
if bullet is HXDBullet:
bullet.maxBouncedTime = readStore("atk")
bullet.baseDamage = readStore("atk")
return true