mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 08:21:54 +08:00
33b2b16b70
重构蓝水晶和紫水晶武器的伤害计算方式,将蓝水晶的基础伤害从3降至2 移除紫水晶子弹的分裂和折射功能,将其逻辑移至BulletBase基类 更新相关场景文件中的显示文本和配置参数 调整角色初始武器配置,移除无用音效资源
102 lines
3.4 KiB
Plaintext
102 lines
3.4 KiB
Plaintext
[gd_scene load_steps=14 format=3 uid="uid://bm7ymrri6pykb"]
|
|
|
|
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
|
|
[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
|
|
[ext_resource type="PackedScene" uid="uid://sp8f50c5mxyc" path="res://components/Weapons/Shield.tscn" id="3_0omr3"]
|
|
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_jluqw"]
|
|
[ext_resource type="PackedScene" uid="uid://c3crr8r7y3oho" path="res://components/Weapons/BlueCrystal.tscn" id="3_joj4g"]
|
|
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
|
|
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
|
|
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
|
|
[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
|
|
[ext_resource type="Texture2D" uid="uid://x7ic6wm22jv4" path="res://resources/characters/cock/rooster.png" id="11_joj4g"]
|
|
|
|
[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
|
|
animations = [{
|
|
"frames": [],
|
|
"loop": true,
|
|
"name": &"idle",
|
|
"speed": 1.0
|
|
}, {
|
|
"frames": [],
|
|
"loop": true,
|
|
"name": &"walk",
|
|
"speed": 3.0
|
|
}]
|
|
|
|
[sub_resource type="SpriteFrames" id="SpriteFrames_jluqw"]
|
|
animations = [{
|
|
"frames": [{
|
|
"duration": 1.0,
|
|
"texture": ExtResource("11_joj4g")
|
|
}],
|
|
"loop": true,
|
|
"name": &"idle",
|
|
"speed": 5.0
|
|
}, {
|
|
"frames": [{
|
|
"duration": 1.0,
|
|
"texture": ExtResource("11_joj4g")
|
|
}],
|
|
"loop": true,
|
|
"name": &"walk",
|
|
"speed": 5.0
|
|
}]
|
|
|
|
[sub_resource type="CircleShape2D" id="CircleShape2D_h1v0q"]
|
|
radius = 61.204575
|
|
|
|
[node name="Rooster" instance=ExtResource("1_e5pl8")]
|
|
script = ExtResource("2_oqdqd")
|
|
displayName = "公鸡"
|
|
useStatic = true
|
|
metadata/_edit_horizontal_guides_ = [-188.0]
|
|
metadata/_edit_vertical_guides_ = [71.0]
|
|
|
|
[node name="weaponStore" parent="." index="1"]
|
|
process_mode = 4
|
|
|
|
[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_jluqw")]
|
|
offset_bottom = 350.0
|
|
debugRebuild = false
|
|
|
|
[node name="BlueCrystal" parent="weaponStore" index="1" instance=ExtResource("3_joj4g")]
|
|
offset_bottom = 398.0
|
|
|
|
[node name="Shield" parent="weaponStore" index="2" instance=ExtResource("3_0omr3")]
|
|
debugRebuild = false
|
|
|
|
[node name="sprint" parent="sounds" index="0"]
|
|
stream = ExtResource("4_66s6c")
|
|
|
|
[node name="heal" parent="sounds" index="1"]
|
|
stream = ExtResource("4_k0yme")
|
|
|
|
[node name="miss" parent="sounds" index="2"]
|
|
stream = ExtResource("5_xnbhq")
|
|
|
|
[node name="hurt" parent="sounds" index="3"]
|
|
stream = ExtResource("6_m5px1")
|
|
|
|
[node name="texture" parent="." index="3"]
|
|
position = Vector2(0, -70)
|
|
sprite_frames = SubResource("SpriteFrames_4v2ol")
|
|
animation = &"walk"
|
|
|
|
[node name="staticAnimation" parent="texture" index="1"]
|
|
position = Vector2(0, -24)
|
|
scale = Vector2(0.32309517, 0.32309517)
|
|
sprite_frames = SubResource("SpriteFrames_jluqw")
|
|
animation = &"walk"
|
|
|
|
[node name="hitbox" parent="texture/hurtbox" index="0"]
|
|
position = Vector2(8, -28)
|
|
shape = SubResource("CircleShape2D_h1v0q")
|
|
|
|
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
|
|
position = Vector2(54, -45)
|
|
|
|
[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
|
|
position = Vector2(0, -202)
|
|
entity = NodePath("..")
|