1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Rooster.gd
T
fallingshrimp a27e36a384 feat(特效): 添加血雨效果及关联逻辑
为狐狸爪子弹添加血雨特效,当攻击公鸡角色时触发。同时新增相关资源文件和粒子系统配置。
2025-11-16 16:10:19 +08:00

47 lines
1.3 KiB
GDScript

extends EntityBase
class_name Rooster
func register():
attackCooldownMap[0] = 200
attackCooldownMap[1] = 6000
hit.connect(
func(_damage: float, bullet: BulletBase, _crit: bool):
if bullet is DogCircle:
EffectController.create(ComponentManager.getEffect("FeatherFall"), texture.global_position).shot()
elif bullet is FoxZhua:
EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot()
)
func ai():
texture.play("walk")
var direction = Vector2(
Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
)
move(direction)
if direction.length() == 0:
texture.play("idle")
if Input.is_action_pressed("attack"):
tryAttack(0)
if Input.is_action_pressed("attack2"):
tryAttack(1)
if Input.is_action_pressed("smallSkill"):
tryAttack(2)
if Input.is_action_pressed("superSkill"):
tryAttack(3)
for i in range(3):
if Input.is_action_pressed("cardSkill" + str(i)):
tryAttack(4 + i)
if Input.is_action_just_pressed("sprint"):
trySprint()
if Input.is_action_just_pressed("heal"):
if health < fields.get(FieldStore.Entity.MAX_HEALTH):
if useItem({
ItemStore.ItemType.APPLE: 1
}):
tryHeal(20)
func sprint():
move(Vector2(
Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
) * sprintMultiplier, true)