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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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4990a3e300
添加Gobo角色,包括武器、召唤物和治疗导弹功能 - 新增Gobo角色模型和动画资源 - 实现Gobo武器系统,可召唤Gobo单位 - 添加治疗导弹功能,Gobo受伤时会发射治疗友军 - 优化实体基础类,添加生命值初始化方法 - 修改子弹伤害判定逻辑,支持友军伤害设置
40 lines
1.5 KiB
Plaintext
40 lines
1.5 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://blwoev5sencdh"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0udcw"]
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[ext_resource type="Script" uid="uid://cbg3xkg1giv35" path="res://scripts/Contents/Weapons/Gobo.gd" id="2_7yxbe"]
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[ext_resource type="Texture2D" uid="uid://xen2edbhf052" path="res://resources/characters/gobo/gobo-a.svg" id="2_tw58e"]
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[node name="Gobo" instance=ExtResource("1_0udcw")]
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script = ExtResource("2_7yxbe")
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avatarTexture = ExtResource("2_tw58e")
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displayName = "Gobo"
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quality = 4
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typeTopic = 4
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store = {
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"atk": 50,
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"health": 200,
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"percent": 0.1
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}
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storeType = {
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"atk": 1,
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"health": 1,
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"percent": 2
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}
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descriptionTemplate = "召唤[b]Gobo[/b],Gobo会自主行动,每受到$atk点伤害后会发射一枚[b]疗愈导弹[/b]。
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[b]疗愈导弹[/b]命中障碍物或友军时对其产生Gobo剩余生命值×$percent点的治疗。
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Gobo初始拥有$health点生命值。"
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cooldown = 1000.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_tw58e")
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[node name="name" parent="container/info" index="2"]
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displayName = "Gobo"
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quality = 4
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typeTopic = 4
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[node name="description" parent="container" index="2"]
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text = "[center]召唤[b]Gobo[/b],Gobo会自主行动,每受到[color=cyan]50[/color]点伤害后会发射一枚[b]疗愈导弹[/b]。
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[b]疗愈导弹[/b]命中障碍物或友军时对其产生Gobo剩余生命值×[color=cyan]10.0%[/color]点的治疗。
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Gobo初始拥有[color=cyan]200[/color]点生命值。[/center]"
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