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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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3698127345
实现草墙障碍物系统,包括以下主要变更: - 新增草墙障碍物资源、脚本和场景 - 添加障碍物状态显示UI - 扩展组件管理器支持障碍物类型 - 修改子弹系统以支持对障碍物的碰撞检测 - 调整实体碰撞层设置 - 为公鸡角色添加草墙武器 新增功能允许玩家放置可阻挡敌人的草墙障碍物,并显示其生命值状态
37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://bu2qnw81241wv"]
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[ext_resource type="PackedScene" uid="uid://dwydudqawsiqi" path="res://components/Abstracts/ObstacleBase.tscn" id="1_76v8o"]
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[ext_resource type="Texture2D" uid="uid://vmd6kegvbs31" path="res://resources/characters/grass-wall/grasswall.png" id="2_7gks2"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_pu7bs"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_7gks2")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qvy1c"]
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size = Vector2(700, 60)
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[node name="GrassWall" instance=ExtResource("1_76v8o")]
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healthMax = 100.0
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penerateResistance = 0.0
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blockPlayer = false
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blockEnemy = true
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[node name="texture" parent="." index="0"]
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rotation = 1.5707964
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sprite_frames = SubResource("SpriteFrames_pu7bs")
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[node name="statebar" parent="texture" index="0"]
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position = Vector2(-374, 0)
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rotation = -1.5707964
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[node name="hitbox" parent="." index="1"]
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rotation = 1.5707964
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shape = SubResource("RectangleShape2D_qvy1c")
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