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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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3b6ee5596d
调整多个武器的count计算方式,移除soulLevel-1的减一操作 修改RainbowCandy的fieldValues和quality值 调整EntityBase中MAX_HEALTH的计算公式
17 lines
649 B
GDScript
17 lines
649 B
GDScript
@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 3 * to * soulLevel
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origin["count"] = soulLevel + 1
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origin["rotate"] += 0.05 * to * soulLevel
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origin["life"] += 0.1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in readStore("count"):
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for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(360.0 / readStore("count") * i), false, false, true, true):
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var bullet: Volcano = j
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bullet.damage = readStore("atk")
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bullet.rotates = readStore("rotate")
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bullet.lifeTime = readStore("life") * 1000
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