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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-10 21:57:12 +08:00

fix(武器): 修正武器计数计算逻辑并调整彩虹糖属性

调整多个武器的count计算方式,移除soulLevel-1的减一操作
修改RainbowCandy的fieldValues和quality值
调整EntityBase中MAX_HEALTH的计算公式
This commit is contained in:
2025-11-16 07:25:38 +08:00
parent a846a4065f
commit 3b6ee5596d
6 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -6,9 +6,10 @@
[node name="RainbowCandy" instance=ExtResource("1_2x0kp")]
avatarTexture = ExtResource("2_xhiuj")
displayName = "彩虹糖"
quality = 3
topic = 4
fields = Array[int]([1, 5, 6, 13, 7, 3])
fieldValues = Array[float]([0.2, 0.25, 0.05, 2.0, 10.0, -0.4])
fieldValues = Array[float]([0.2, 0.25, 0.05, 1.0, 15.0, -0.5])
costs = Array[int]([0, 3])
costCounts = Array[int]([700, 100])
@@ -17,5 +18,4 @@ texture = ExtResource("2_xhiuj")
[node name="name" parent="container/info" index="1"]
displayName = "彩虹糖"
quality = 3
topic = 4
+1 -1
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@@ -3,7 +3,7 @@ extends Weapon
func update(to, origin, _entity):
origin["atk"] += 2 * to * soulLevel
origin["count"] = 1 * (soulLevel - 1)
origin["count"] = 1 * soulLevel
origin["split"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
+1 -1
View File
@@ -4,7 +4,7 @@ class_name LGBTWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["angle"] /= 1 + 0.025 * to * soulLevel
origin["count"] += 1 * (soulLevel - 1)
origin["count"] = soulLevel + 1
origin["atk"] += 2 * to * soulLevel
origin["power"] += 0.005 * to * soulLevel
origin["trace"] += 0.05 * to * soulLevel
+1 -1
View File
@@ -3,7 +3,7 @@ extends Weapon
func update(to, origin, _entity):
origin["atk"] += 3 * to * soulLevel
origin["count"] = 1 * (soulLevel - 1)
origin["count"] = 1 * soulLevel
origin["childatk"] += 1.25 * origin["atk"]
origin["reduce"] /= 1 + 0.05 * to * soulLevel
return origin
+1 -1
View File
@@ -3,7 +3,7 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 3 * to * soulLevel
origin["count"] += 1 * (soulLevel - 1)
origin["count"] = soulLevel + 1
origin["rotate"] += 0.05 * to * soulLevel
origin["life"] += 0.1 * to * soulLevel
return origin
+1 -1
View File
@@ -209,7 +209,7 @@ func setStage(stage: int):
canRunAi = true
currentInvinsible = false
func applyLevel():
fields[FieldStore.Entity.MAX_HEALTH] *= (1 + GameRule.entityHealthIncreasePerWave * (GameRule.difficulty - GameRule.difficultyRange.x + 1)) ** level
fields[FieldStore.Entity.MAX_HEALTH] *= (1 + GameRule.entityHealthIncreasePerWave * (GameRule.difficulty - GameRule.difficultyRange.x + 5)) ** level
fields[FieldStore.Entity.DAMAGE_MULTIPILER] *= sqrt((1 + GameRule.entityDamageIncreasePerWave * (GameRule.difficulty - GameRule.difficultyRange.x))) ** level
func displace(direction: Vector2, isSprinting: bool = false):
return (direction if isSprinting else direction.normalized()) * fields.get(FieldStore.Entity.MOVEMENT_SPEED) * 400 * abs(animatree.get("parameters/blend_position"))