mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-04 10:47:13 +08:00
19d87cae18
refactor(武器): 将攻击类型从VALUE改为INTEGER 调整大激光武器的能量消耗为200 style(界面): 更新武器卡牌文本显示为整数 移除调试标记和多余属性 fix(角色): 调整KukeChild的移动速度 移除KukeMC的射击偏移常量
17 lines
705 B
Plaintext
17 lines
705 B
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://dxd6ikymj0fge"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_mf7ha"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="2_75div"]
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[ext_resource type="Shader" path="res://shaders/Ring.gdshader" id="2_utujj"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1i43q"]
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shader = ExtResource("2_utujj")
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shader_parameter/inner = 0.5
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shader_parameter/outer = 0.75
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[node name="BulletBase" instance=ExtResource("1_mf7ha")]
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[node name="track" type="Node2D" parent="texture" index="1"]
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material = SubResource("ShaderMaterial_1i43q")
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script = ExtResource("2_75div")
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