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Files
Dog-Lynx-And-HCN/scripts/Tools/GameRule.gd
T

8 lines
444 B
GDScript

class_name GameRule
static var allowFriendlyFire: bool = false # 是否允许友军伤害
static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
static var damageOffset: float = 0.2 # 伤害随机浮动比例,默认20%,即10的基础伤害会应用为8~12
static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
static var itemDroppedSpawnOffset: float = 10 # 掉落物生成位置的随机偏移