1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/VectorStarWeapon.gd
T
fallingshrimp 5c2c29fdcb refactor(武器系统): 优化武器升级计算和描述显示
修改武器升级计算公式,将指数运算改为线性运算以提高性能
在武器描述中显示当前值和升级后的值
调整costBeachball的默认值从500改为100
2025-09-20 17:23:30 +08:00

19 lines
823 B
GDScript

@tool
extends Weapon
class_name VectorStarWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["forwardtime"] /= 1 + 0.05 * to * soulLevel
origin["maxcount"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))):
for j in BulletBase.generate(preload("res://components/Bullets/VectorStar.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
var bullet: VectorStar = j
bullet.damage = readStore("atk")
bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
bullet.forwardTime = readStore("forwardtime") * 1000
return true