mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
873b1b06a9
修改钢管武器的伤害计算公式,使用平方根函数替代线性增长 移除蓄力倍率属性,改为固定值0.1 更新武器描述文本以反映新的伤害机制
34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dyanyf044boxp"]
|
|
|
|
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_sqbqm"]
|
|
[ext_resource type="Texture2D" uid="uid://7yeb0e4ahcee" path="res://resources/weapons/pipe.png" id="2_mmtf8"]
|
|
[ext_resource type="Script" uid="uid://l1v3boq8ei12" path="res://scripts/Contents/Weapons/Pipe.gd" id="2_p67v7"]
|
|
|
|
[node name="Pipe" instance=ExtResource("1_sqbqm")]
|
|
script = ExtResource("2_p67v7")
|
|
avatarTexture = ExtResource("2_mmtf8")
|
|
displayName = "钢管"
|
|
costBeachball = 350
|
|
chargable = true
|
|
store = {
|
|
"atk": 5
|
|
}
|
|
descriptionTemplate = "按住蓄力扔出钢管,蓄力越久伤害越高,至少造成$atk点伤害,发射钢管后继续按住鼠标可进行连续发射。"
|
|
needEnergy = 2.0
|
|
cooldown = 3000.0
|
|
|
|
[node name="avatar" parent="container/info" index="0"]
|
|
texture = ExtResource("2_mmtf8")
|
|
|
|
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
|
|
text = "2.0"
|
|
|
|
[node name="beachball" parent="container/info/infos" index="1"]
|
|
count = 350
|
|
|
|
[node name="name" parent="container/info" index="2"]
|
|
displayName = "钢管"
|
|
|
|
[node name="description" parent="container" index="2"]
|
|
text = "[center]按住蓄力扔出钢管,蓄力越久伤害越高,至少造成[color=cyan]5[/color]点伤害,发射钢管后继续按住鼠标可进行连续发射。[/center]"
|