1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Effects/Parrier.tscn
T
fallingshrimp d9a8af529a feat(战斗系统): 实现弹反效果并调整相关参数
- 新增Parry效果控制器及关联资源
- 为EffectController添加beforeShot钩子方法
- 调整Parrier子弹的碰撞形状和动画时长
- 实现弹反成功时的击退效果和视觉反馈
- 修改默认波次配置用于测试
2026-03-28 11:55:16 +08:00

25 lines
793 B
Plaintext

[gd_scene load_steps=4 format=3 uid="uid://12ubhs2p8a27"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_yftgy"]
[ext_resource type="SpriteFrames" uid="uid://cegxrhkf6na6t" path="res://resources/effects/parrier/2/2.tres" id="2_7outc"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_6cpy3"]
[node name="Parrier" instance=ExtResource("1_yftgy")]
spawnTexture = "spawn"
[node name="particles" parent="." index="1"]
lifetime = 0.01
[node name="animator" parent="stage" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_6cpy3")
}
[node name="texture" parent="stage" index="1"]
position = Vector2(200, 50)
scale = Vector2(-0.4, 0.4)
sprite_frames = ExtResource("2_7outc")
frame = 8
frame_progress = 1.0