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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Effects/ShootBlood.tscn
T
fallingshrimp 928050ef88 feat(子弹): 为InfinitySword添加击中特效
在击中实体时创建血溅效果并隐藏粒子,同时修复ShootBlood场景的格式问题
2026-04-03 19:37:51 +08:00

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[gd_scene format=3 uid="uid://mtenc2b01vau"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_yjqwo"]
[ext_resource type="AudioStream" uid="uid://23ttwefh4ej2" path="res://resources/sounds/effect/arrowshot.mp3" id="2_joko4"]
[sub_resource type="Curve" id="Curve_yjqwo"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_joko4"]
curve = SubResource("Curve_yjqwo")
[sub_resource type="Gradient" id="Gradient_yjqwo"]
colors = PackedColorArray(0.4321134, 0.4321134, 0.4321134, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_joko4"]
gradient = SubResource("Gradient_yjqwo")
[sub_resource type="Curve" id="Curve_er1y0"]
_data = [Vector2(0.8, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_uam1u"]
curve = SubResource("Curve_er1y0")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yjqwo"]
particle_flag_disable_z = true
spread = 20.0
initial_velocity_max = 200.0
gravity = Vector3(0, 0, 0)
damping_max = 100.00001
scale_min = 2.0
scale_max = 5.0
scale_curve = SubResource("CurveTexture_uam1u")
color = Color(1, 0, 0, 1)
color_initial_ramp = SubResource("GradientTexture1D_joko4")
alpha_curve = SubResource("CurveTexture_joko4")
[node name="ShootBlood" unique_id=1999496041 instance=ExtResource("1_yjqwo")]
spawnSound = "spawn"
[node name="spawn" parent="sounds" index="0"]
stream = ExtResource("2_joko4")
volume_db = 10.0
[node name="particles" parent="." index="1"]
visible = false
amount = 50
process_material = SubResource("ParticleProcessMaterial_yjqwo")