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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Meowmere.gd
T
fallingshrimp 3b6ee5596d fix(武器): 修正武器计数计算逻辑并调整彩虹糖属性
调整多个武器的count计算方式,移除soulLevel-1的减一操作
修改RainbowCandy的fieldValues和quality值
调整EntityBase中MAX_HEALTH的计算公式
2025-11-16 07:25:38 +08:00

18 lines
756 B
GDScript

@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 3 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["childatk"] += 1.25 * origin["atk"]
origin["reduce"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in BulletBase.generate(ComponentManager.getBullet("Meowmere"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
i.damage = readStore("atk")
for i in readStore("count"):
for j in BulletBase.generate(ComponentManager.getBullet("RainbowCat"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
j.damage = readStore("childatk")
j.penerateDamageReduction = readStore("reduce")